Funded Projects.

Fostering Austria's Innovative Strength and Research excellence in Artificial Intelligence

Fostering Austria's Innovative Strength and Research excellence in Artificial Intelligence (2024)

FAIR-AI addresses the research gap created by dealing with society-related risks in the application of AI. In particular, it focuses on the require..

GenText - Generation of Synthetic Text Data for Domain-specific AI applications

GenText - Generation of Synthetic Text Data for Domain-specific AI applications (2023)

Artificial intelligence (AI) has the potential to further develop new services and products in all industries. In Austria, however, companies have ..

doc.hci - Designing Meaningful Human-Technology Relations

doc.hci - Designing Meaningful Human-Technology Relations (2024)

The doctoral program in Human-Computer Interaction [doc.hci](https://doc.hci-salzburg.at) is a joint undertaking of Paris-Lodron University of Salz..

HyLTE- Hybrid Learning in Tourism Education

HyLTE- Hybrid Learning in Tourism Education

The goal of HyLTE is to explore the potential of new technologies in the domain of tourism education with the aim of creating optimal conditions fo..

CIRCUIT

CIRCUIT (2022)

CIRCUIT stands for the project "Towards Comprehensive CBCT Imaging Pipelines for Real-time Acquisition, Analysis, Interaction and Visualization".

Nexus of Textile and Sound

Nexus of Textile and Sound (2022)

The research project explores the nexus, i.e. the connection between textile and sound. It investigates the creative potential of textile/sound int..

EdTech Salzburg - Augmented Learning Lab

EdTech Salzburg - Augmented Learning Lab (2021)

Educational Technologies (EdTech) can teach digital competences to students at an early stage in their education in order to stimulate further educ..

Virtual Reality in Nursing Education

Virtual Reality in Nursing Education (2021)

The COVID19 pandemic has severely limited the teaching of practical skill in nursing education. Many skills cannot be practiced in home schooling s..

Virtual Reality in Chemistry Education

Virtual Reality in Chemistry Education (2015)

This project investigates the use of Virtual Reality (VR) in the chemistry curriculum. Using VR, students learn safety aspects of handling typical ..

EdTech for Healthcare Professionals

EdTech for Healthcare Professionals

This project investigates the use of an EdTech solution in the education of healthcare professionals based on state-of-the-art VR/AR technology. AR..

Adaptive Visualization for Augmented Reality

Adaptive Visualization for Augmented Reality (2022)

With the rise of advanced mobile optical see-through head-mounted displays (e.g., Microsoft Hololens 2), Augmented Reality (AR) becomes increasingl..

AR Perpetual Garden

AR Perpetual Garden (2019)

Based on scientific data visualization information and botanically correct 3D plant models this app is an educational tool, and teachers are encour..

Ecomedicine Virtual Reality Physiology Laboratory

Ecomedicine Virtual Reality Physiology Laboratory (2018)

The VR Physiology Laboratory is a transdisciplinary research and transfer center, which is characterized by the combination of expertise from medic..

Augmented Reality in Logistics

Augmented Reality in Logistics

In cooperation with the DTZ of the Salzburg University of Applied Sciences and the companies Quehenberger and Lagermax AED GmbH & Co KG, an AR prot..

Frozen Shoulder Physiotherapy

Frozen Shoulder Physiotherapy (2019)

Patients with frozen shoulder show limited shoulder mobility often accompanied by pain. Common treatment methods include physiotherapy, pain medica..

EatAR Tango – Portion Estimation using AR

EatAR Tango – Portion Estimation using AR (2017)

The accurate assessment of nutrition information is a challenging task, but crucial for people with certain diseases, such as diabetes. An importan..

Optimizing e-Commerce using Virtual Reality

Optimizing e-Commerce using Virtual Reality (2017)

Driven by the increasing digitalization of the economy, digital innovations such as VR will lead to a multitude of changes in companies. In concret..

ÖkoGotschi Junior

ÖkoGotschi Junior (2015)

The goal of the app is to playfully inspire children  for environmental protection and sustainability. The app 'ÖkoGotschi Junior ' was developed i..

Uppercut – Screen Space Render Engine

Uppercut – Screen Space Render Engine

On behalf of Uppercut, a research team worked to produce 3D animation videos faster. So-called "previews" help to get the idea off the ground when ..

SmartSignCapture - Sign Language on the Internet

SmartSignCapture - Sign Language on the Internet (2015)

Making it easier for the deaf to communicate on the Internet: This is the aim of the "SmartSignCapture" research project at the MultiMediaTechnolog..

Pervasive Experience Lab Salzburg

Pervasive Experience Lab Salzburg (2010)

The PELS - Pervasive Entertainment Lab Salzburg develops innovative interactive entertainment formats and games to make the city and the countrysid..

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Student Projects.

CADET: Center for Advances in Digital Entertainment Technologies

CADET: Center for Advances in Digital Entertainment Technologies (2010)

How do real bodies become avatars in virtual worlds? How can artificial intelligence give 3D characters natural behavior and empathy? Which technic..

Lodestone

Lodestone (2019)

Lodestone is a single player virtual reality action spellcaster. The player gets to wield stones and use different attacks to his advantage by maki..

Phoenix

Phoenix

Find each other, stick together, survive it all!’ describes the core principles of Phoenix. Our unique setup enables VR-Players to not only experie..

Major League Gladiators

Major League Gladiators

**Description** Major League Gladiators is a 2-player co-op shooter for VR. Players take control of two classes, facing off against waves of enemie..

Insanity VR: The Last Score

Insanity VR: The Last Score (2017)

**“Insanity”: Stranded in the subconsciousness of another person in Virtual Reality.** “One person’s craziness is another person’s reality”-Tim Bur..

C.U.B.E.S.

C.U.B.E.S.

C.U.B.E.S is a VR-Puzzle Game developed for the HTC-Vive. The player finds himself in a cryptic labyrinth of rooms and riddles. The goal is to comp..

Quanero

Quanero

Quanero is an experimental VR experience for the HTC Vive and the Oculus Rift. Your goal is to figure out what caused a violent incident in a futur..

Yokaisho

Yokaisho (2014)

**YoKaisho** is the combination of a modern day tablet app and a traditional board game. While designing the game it was important to our team that..