Publications.
2024
2019
2018
2017
Adaptive User Perspective Rendering For Handheld Augmented Reality (2017)
IEEE Symposium On 3D User Interfaces, 2017. pp. 83–92
An Interactive 3D Health App with Multimodal Information Representation for Frozen Shoulder (2017)
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, pp. 3:1–3:11, ACM, Vienna, Austria, 2017, ISBN: 978-1-4503-5075-4.
EatAR Tango: Portion Estimation on Mobile Devices with a Depth Sensor (2017)
Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services, pp. 46:1–46:7, ACM, Vienna, Austria, 2017, ISBN: 978-1-4503-5075-4.
EatAR Tango: Results on the Accuracy of Portion Estimation (2017)
2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct), pp. 284-287, 2017.
Mobile Phone–Supported Physiotherapy for Frozen Shoulder: Feasibility Assessment Based on a Usability Study (2017)
JMIR Rehabilitation and Assistive Technologies, 4 (2), 2017.
Retargeting Video Tutorials Showing Tools With Surface Contact To Augmented Reality (2017)
ACM Conference On Human Factors in Computing Systems (CHI), 2017.
2016
2015
2014
A mobile augmented reality system for portion estimation (2014)
2014 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), pp. 375-376, 2014.
Can mobile augmented reality systems assist in portion estimation? A user study (2014)
2014 IEEE International Symposium on Mixed and Augmented Reality - Media, Art, Social Science, Humanities and Design (ISMAR-MASH'D), pp. 51-57, 2014, ISSN: 2381-8360.
Evaluation der Interaktion mit einer AR-basierten Smartphone-App (2014)
Butz, Andreas; Koch, Michael; Schlichter, Johann H (Ed.): Mensch & Computer, pp. 165-174, De Gruyter Oldenbourg, 2014.
Transitional Augmented Reality navigation for live captured scenes (2014)
2014 IEEE Virtual Reality (VR), pp. 21-26, 2014, ISSN: 1087-8270.
Unknown
AirRes Mask: A Precise and Robust Virtual Reality Breathing Interface Utilizing Breathing Resistance as Output Modality (n.d.)
ACM CHI Conference on Human Factors in Computing Systems
Augmented Reality Brings the Real World into Natural History Dioramas with Data Visualizations and Bioacoustics at the Carnegie Museum of Natural History (n.d.)
Curator: The Museum Journal, 62 (2), 177-193
Comparing low sensory enabling (LSE) and high sensory enabling (HSE) virtual product presentation modes in e‐commerce (n.d.)
Information Systems Journal
Evaluating the Feedback of Smaller Open-Source Language Model (n.d.)
Forschungsforum 2024
Exploring Input Approximations for Control Panels in Virtual Reality (n.d.)
IEEE Conference on Virtual Reality and 3D User Interfaces
Eye-Perspective View Management for Optical See-Through Head-Mounted Displays (n.d.)
ACM CHI Conference on Human Factors in Computing Systems
Passive Haptic Feedback for Control Elements in Virtual Reality (n.d.)
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
Towards a Framework for Validating XR Prototyping for Performance Evaluations of Simulated User Experiences (n.d.)
IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
Towards Eye-Perspective Rendering for Optical See-Through Head-Mounted Displays (n.d.)
In IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops,
TrackCap: Enabling Smartphones For 3D Interaction on Mobile Head-Mounted Displays (n.d.)
CHI Conference On Human Factors in Computing Systems Proceedings
Video-Annotated Augmented Reality Assembly Tutorials (n.d.)
Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (UIST '20). Association for Computing Machinery, New York, NY, USA, 1010–1022