Markus Tatzgern - Digital Realities Lab
Profile

Markus Tatzgern
Head of Research, Department Creative Technologies
markus.tatzgern@fh-salzburg.ac.at
Markus Tatzgern
Head of Research, Department Creative Technologies
markus.tatzgern@fh-salzburg.ac.at
Dr. Markus Tatzgern is professor for Mixed Reality and Game Development and Head of Research of the Department Creative Technologies and the associated Digital Realities Lab at the Salzburg University of Applied Sciences. He received his M.S. and Ph.D. with highest distinction from the Graz University of Technology. He was post-doctoral researcher at the Christian Doppler Laboratory for Handheld Augmented Reality, a world leading research laboratory for mobile augmented reality. Before joining the Christian Doppler Laboratory, he was involved in the FP6 EU-project IPCity and developed mobile and light-weight mixed reality interfaces. His research focuses on developing advanced visualization and interaction techniques for augmented and virtual reality that allow users to efficiently and intuitively explore and access information. As part of his research activities, he investigates use cases for medicine, industry and education. His work was published at top tier conferences and journals of the field, such as ACM CHI, IEEE ISMAR, IEEE VR and IEEE TVCG and Computers&Graphics, and also matured into several patents related to augmented reality visualization. He is also actively contributing to the research community as program comitee member and reviewer for journals and conferences.
Projects
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Fostering Austria’s Innovative Strength and Research excellence in Artificial Intelligence (2024)
FAIR-AI addresses the research gap created by dealing with society-related risks in the application of ..
](/projects/fair-ai)
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CIRCUIT (2022)
CIRCUIT stands for the project “Towards Comprehensive CBCT Imaging Pipelines for Real-time Acquisition, Analysis, Interaction a ..
](/projects/circuit)
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doc.hci - Designing Meaningful Human-Technology Relations (2022)
](/projects/dochci)
The doctoral program in Human-Computer Interaction doc.hci is a joint undertaking of ..
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Virtual Reality in Nursing Education (2021)
The COVID19 pandemic has severely limited the teaching of practical skill in nursing education. Many skills cannot be practiced ..
](/projects/vr-nursing)
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EdTech Salzburg - Augmented Learning Lab (2021)
Educational Technologies (EdTech) can teach digital competences to students at an early stage in their education in order to st ..
](/projects/ed-tech-all)
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Adaptive Visualization for Augmented Reality (2020)
With the rise of advanced mobile optical see-through head-mounted displays (e.g., Microsoft Hololens 2), Augmented Reality (AR) ..
](/projects/avar)
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Virtual Reality in Chemistry Education (2020)
This project investigates the use of Virtual Reality (VR) in the chemistry curriculum. Using VR, students learn safety aspects ..
](/projects/chem-vr)
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EdTech for Healthcare Professionals (2020)
This project investigates the use of an EdTech solution in the education of healthcare professionals based on state-of-the-art ..
](/projects/med-ed-tech)
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AR Perpetual Garden (2019)
Based on scientific data visualization information and botanically correct 3D plant models this app is an educational tool, and ..
](/projects/ar-perpetual-garden)
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Ecomedicine Virtual Reality Physiology Laboratory (2018)
The VR Physiology Laboratory is a transdisciplinary research and transfer center, which is characterized by the combination of ..
](/projects/ecomedicine-vr)
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Augmented Reality in Logistics (2018)
In cooperation with the DTZ of the Salzburg University of Applied Sciences and the companies Quehenberger and Lagermax AED GmbH ..
](/projects/ar-logistics)
Publications
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Passive Haptic Feedback for Control Elements in Virtual Reality (2024)
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
inproceeding
](/publications/passivehapticsfidelity)
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Eye-Perspective View Management for Optical See-Through Head-Mounted Displays (2023)
ACM CHI Conference on Human Factors in Computing Systems
inproceeding
](/publications/eprviewman)
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Towards a Framework for Validating XR Prototyping for Performance Evaluations of Simulated User Experiences (2023)
IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
inproceeding
](/publications/xrprototypingframework)
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AirRes Mask: A Precise and Robust Virtual Reality Breathing Interface Utilizing Breathing Resistance as Output Modality (2022)
ACM CHI Conference on Human Factors in Computing Systems
inproceeding
](/publications/airres-mask)
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Comparing low sensory enabling (LSE) and high sensory enabling (HSE) virtual product presentation modes in e‐commerce (2022)
Information Systems Journal
journal article
](/publications/low-high-sensory-enabling)
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Towards Eye-Perspective Rendering for Optical See-Through Head-Mounted Displays (2022)
In IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops,
inproceeding
](/publications/eye-perspective-rendering)
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Exploring Input Approximations for Control Panels in Virtual Reality (2021)
IEEE Conference on Virtual Reality and 3D User Interfaces
inproceeding
](/publications/exploring-input-approximations)
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Video-Annotated Augmented Reality Assembly Tutorials (2020)
Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology (UIST ‘20). Association for Computing Machinery, New York, NY, USA, 1010–1022
inproceeding
](/publications/video-vr-assembly-tutorials)
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TrackCap: Enabling Smartphones For 3D Interaction on Mobile Head-Mounted Displays (2019)
CHI Conference On Human Factors in Computing Systems Proceedings
inproceeding
](/publications/trackcap)
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Augmented Reality Brings the Real World into Natural History Dioramas with Data Visualizations and Bioacoustics at the Carnegie Museum of Natural History (2019)
Curator: The Museum Journal, 62 (2), 177-193
journal article
](/publications/ar-and-natural-history-dioramas)
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Der Einsatz von Virtual Reality im Marketing: Implikationen für die Entwicklung von neuen Vertriebsmodellen (2018)
12. Forschungsforum der österreichischen Fachhochschulen (FFH), 2018.
inproceeding
](/publications/vr-in-marketing)
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Retargeting Video Tutorials Showing Tools With Surface Contact To Augmented Reality (2017)
ACM Conference On Human Factors in Computing Systems (CHI), 2017.
inproceeding
](/publications/retargeting-video-tutorials)
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Adaptive User Perspective Rendering For Handheld Augmented Reality (2017)
IEEE Symposium On 3D User Interfaces, 2017. pp. 83–92
inproceeding
](/publications/adaptive-user-perspective-rendering)
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Adaptive Information Density For Augmented Reality Displays (2016)
IEEE Virtual Reality, 2016. pp. 83–92,
inproceeding
](/publications/adaptive-information-density)
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Temporal Coherence Strategies for Augmented Reality Labeling (2016)
IEEE Transactions On Visualization and Computer Graphics, 22 (4), pp. 1415–23, 2016.
journal article
](/publications/temporal-coherence-strategies-for-ar-labeling)
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Exploring real world points of interest: Design and evaluation of object-centric exploration techniques for augmented reality (2015)
Pervasive and Mobile Computing, 18 , pp. 55 - 70, 2015, ISSN: 1574-1192.
journal article
](/publications/exploring-real-world-points-of-interest)
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Transitional Augmented Reality navigation for live captured scenes (2014)
2014 IEEE Virtual Reality (VR), pp. 21-26, 2014, ISSN: 1087-8270.
inproceeding
](/publications/transitional-ar-navigation-for-live-captured-scenes)
